To light or not to light

This article highlights one of the difficulties in using the legacy RCX lamp with MINDSTORMS EV3 platform and presents an approach for overcoming this difficulty. It also presents a strategy for synchronizing mutliple lamps with each other as well as with other parts of the program using Master/Slave design pattern architecture. NOTE: This article concludes […]

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From sequential programing to state machines

In this unit, we will explore some common algorithms for line following in a very systematic way, starting with well known “sequential” approaches, and then contrasting these with a “state machine” approach. We will see in detail how a four-step simple line follower with two Light (or Color) sensors works and how to systematize the […]

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Inside a two-step simple line follower

In this unit, we will use the datalogging tools available in the EV3 Software to study the internal operation of a two-step simple line follower with one Light sensor. It is a very simple but powerful example that can help students to understand and to correctly program other situations. One of the most important functions […]

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Exploring thresholds

This unit introduces an extremely simple exercise that allows students to think more deeply about the concept of a threshold and how to use it to make a robot react to its environment. It is based on my Teachers Introduction Course to LEGO® MINDSTORMS NXT & EV3 at BOGATECH’s website. Here the programing examples are […]

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Virtual Explosion!

The Second World War generated a big crisis in all aspects: economic, social, human values, etc., and artists were the first to react. Art needed a change and the “action painting” or “happening” was used to express the artist’s feelings, starting from zero and literally attacking traditional painting that embodied conventional art. Jackson Pollock was […]

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