1. ## Exploring gears

How do gears interact to vary torque and angular speed? Build different gear assemblies to discover these effects. What do the terms “gear up” and “gear down” mean? This lesson is one in a series of introductory lessons that is applicable to all types of robotics kits. The lessons are...

2. ## Sturdy car: The drop test

Design and construct a car that remains intact when dropped from ankle to mid-shin height onto the floor. Vary the drop height to make the activity more or less challenging.      Hint: The car doesn’t necessarily have to include the EV3, NXT or RCX brick (and saving the brick...

3. ## Robo-Sundae: The Experiment

It started as just the idea of creating a robot that could help. We wanted to think of a task or chore and make it easier through the use of LEGO Mindstorms and LabView 2010 for LEGO Mindstorms. We settled on making an ice cream sundae, a task both fun...

4. ## Strongest shape

Investigate different shapes in order to determine which shape is strongest. With results from your investigation, design and construct a number of roofs to be placed on a previously built house. Then test the structures by pushing on the top of the roof. Note: The lesson plan attached to this...

5. ## Sturdy tower

The idea of this challenge is to build a structure capable of supporting a textbook. The structure must be at least as high as one hand width, although changing the height restriction can make the task more or less challenging. How would you design and construct a tower (approx. 10-15...

6. ## A-maze-ing remote control

Construct and program a robot vehicle to move through a simple maze or obstacle course using a remote control. Resources Maze Competition lesson plan – ROBOLAB (PDF)

7. ## Light at the beginning of the tunnel

Think of a way to program a robot car to be afraid of the dark: as it moves into a tunnel, it reverses back out when it encounters a darker light reading. Resources Light at the Beginning of the Tunnel – NXT-G + ROBOLAB (PDF)

8. ## Platform 9 3/4

Design and construct a car and learn to program the car to travel a specified distance using multiple methods (time, touch and light). Get your car’s passenger from home to the train station. Going too far or not far enough leaves your passenger in the ghost world.   Resources Platform...