1. NXT-G examples: Motors

    NXT-G examples: Motors

    These examples (ZIP) demonstrate a range of techniques for working with motors in NXT-G. Drive for time This code turns on Motor A for two seconds, and then turns it off. Similar code can be made by adding motors or changing times. Drive to black line There are many ways to...

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  2. Music box

    Music box

    Design and construct a working music box in which LEGO mini-figures move while a song plays. This lesson is one in a series of introductory lessons that is applicable to all types of robotics kits. The lessons are geared to students in early primary to middle school (depending on the lesson). Additional...

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  3. Peak performance

    Peak performance

    Design and develop a car that is capable of traveling across flat surfaces quickly, but can also negotiate a steep ramp. Note: The WeDo version of the car remains tethered to the computer via the USB cable and therefore cannot travel very far.    Tip 1: What gear train yields...

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  4. Fan-tastic

    Fan-tastic

    Design and construct a LEGO fan with at least one sensor and program it to run at variable speeds and have a stop/start function. Note: the RCX and NXT versions of the attachments use two touch sensors while the WeDo version uses the tilt sensor.      This lesson is...

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  5. Mountain rescue (Ramp climber)

    Mountain rescue (Ramp climber)

    What is the best design for cars used by people on sloping paths? Construct a car that is capable of climbing steep inclines.     What is torque and why is it important? This lesson is one in a series of introductory lessons that is applicable to all types of...

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  6. Snail car

    Snail car

    The idea of this challenge is to design and construct a car that can move extremely slowly. These cars must compete in the snail race; the winner is the car that crosses the finish line last. Note: The WeDo car stays tethered to the computer via the USB cable so...

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  7. Going the distance

    Going the distance

    Design, construct and program a car to run for varying lengths of time. The distances that the car travels should be recorded and plotted on a graph to determine how long the car will need to travel in order to make it stop as close as possible to a randomly...

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