Community Beta 1.0
Browse Lesson Plans/Activities
Categories:
Recent Lesson Plans/Activities Most Popular
The Bunny Hop  
Ages: 8-12
Objectives:
Kids will program motors to change direction 3 times using rotations, seconds, degrees, or unlimited DURATION and make a robot that does the Bunny Hop.
Kids will program motors to change direction 3 times using rotations, seconds, degrees, or unlimited DURATION and make a robot that does the Bunny Hop.
In this lesson students have to build a "spatula" (cantilevered beam) that can hold as much weight as possible. Students learn what makes strong and sturdy connections in LEGO building and can explore how cantilevered beams work.
This is part of the curriculum unit "Robotics: Assisti...
This is part of the curriculum unit "Robotics: Assisti...
Objectives: Familiarize students with sturdy building using LEGO simple machine kits. Use sturdy shapes to build a structure. Build engineering and LEGO vocabulary.
Materials Needed:
LEGO Simple Machines Kits
Stack of books
Rulers
Worksheets
Procedure
...
Materials Needed:
LEGO Simple Machines Kits
Stack of books
Rulers
Worksheets
Procedure
...
SumoBot  
Ages: 8-12
Lesson Objective: To teach students about algorithms and programming.
Materials Needed: LEGO RCX kits, extra LEGO pieces, light sensor, ring for bots to fight in made of a tape circle on the floor, Computers running ROBOLAB.
Procedure:
1. Teach the students about algorithms as...
Materials Needed: LEGO RCX kits, extra LEGO pieces, light sensor, ring for bots to fight in made of a tape circle on the floor, Computers running ROBOLAB.
Procedure:
1. Teach the students about algorithms as...
Line Follower  
Ages: 8-14
Lesson Objective: To learn to program using light sensors.
Materials Needed: NXT kits, Tape that contrast the color of the floor, computers running MINDSTORMS NXTg Software.
Procedure:
1. Have the students build their cars. Be sure that the light sensor is pointed at the ground...
Materials Needed: NXT kits, Tape that contrast the color of the floor, computers running MINDSTORMS NXTg Software.
Procedure:
1. Have the students build their cars. Be sure that the light sensor is pointed at the ground...
dizzy boat  
Ages: 10-14
In this activity students explore the concept of torque and build a "boat" with two propellers facing opposite directions. If you spread the motors apart the boat will spin faster and if you move them in it will spin slower. A great lead up activity to the Slalom Boating Activity also in this Underw...
Popeye the Crab  
Ages: 15-18
This giant walking crab was built by the imagination of resident LEGO genius Carter. Using pneumatics, the crab walks with two 3-point movements (front and back leg of one side with the middle leg of the opposite side). A series of 4 motors perpetually pressurizes 3 air tanks supply the power. A mot...
Slalom boating  
Ages: 10-14
In this underwater activity students build a boat with two motors and touch sensors that they must navigate through a small course.
NOTE: The RCX cannot be submerged in the water.
Propellers can be bought at http://www.hobby-lobby.com/boatprop.htm
3/16" Drive dog props ...
NOTE: The RCX cannot be submerged in the water.
Propellers can be bought at http://www.hobby-lobby.com/boatprop.htm
3/16" Drive dog props ...
In this activity students will be connecting a LEGO motor to various batteries to test their assumptions about the effect these batteries have on the speed of a motor. NOTE: This activity works with both NXT and RCX motors.