#### Search Results for ages 10-13

Build a Wire Maze   (Lesson Plan/Activity)
To learn about application of electrical engineering, this lesson requires the students to build a game similar to Operation. An open circuit is created. One end is a wire maze made of a bare wire. The other end is a loop of bare wire attached to a popsicle stick. The object is to guide the loop...

Ages: 7-12

Ramp Roller   (Lesson Plan/Activity)
This activity is an introduction to building with the NXT or RCX. Have the kids build a vehicle without motors that will roll down a ramp. The objective is to have the car roll as far s possible. Make sure to introduce concepts such as gravity, friction, and sturdy building with the legos.

Ages: 7-12

Filter dirty water and then measure the turbidity of the water. We gave the students the decision to choose two of three of the following materials to put inside a cup with a hole in the bottom: cotton balls, gravel, and coffee filters. They used two of these materials and built a filter around the ...

Ages: 7-12

NXT Alarm   (Lesson Plan/Activity)
For this activity you will need an NXT brick, a wire, an NXT proximity sensor, and computers running MINDSTORMS

1. Have student design an alarm box that will detect when a person approaches the box. If students want to use more than one proximity sensor or a different sensor as we...

Ages: 10-14

Pumpkin Passenger   (Lesson Plan/Activity)
This is a great introductory activity to mechanical engineering. Simple machine kits were used to create sturdy carts, which would transport a pumpkin (orange marble) and its passenger (lego figurine) down a ramp.

Ages: 8-11

Scavenger Hunt   (Lesson Plan/Activity)
In this activity, use an NXT and a light sensor to collect data about the light conditions of the room. Can you find light sensor readings in the range of 0-30? 60-90? 90-100? Draw conclusions and make generalizations about light intensity in the room.
See "Scavenger Hunt" PDF for Detailed Di...

Ages: 8-13

Morse Code - NXT   (Lesson Plan/Activity)
In this activity, use an NXT car equipped with a light sensor to determine the hidden Morse Code message (under a table or in another room). The message will be determined using light sensor collected data on a pass over of the message.
See "Morse Code" PDF for detailed Instructions

Ages: 8-13

Find The Hidden Letter   (Lesson Plan/Activity)
In this activity, use an NXT car equipped with a light sensor to determine the hidden letter message (under a table or in another room). The letter will be determined using light sensor collected data on 3 passes over of the letter
See "Find The Hidden Letter" PDF for Detailed Instructions

Ages: 8-13

Bulldozer - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX sturdy car and program it to be controlled by touch sensors that can push â€œdirtâ€
See "Bulldozer-RCX" PDF for detailed instructions.

Ages: 8-13

The Drop Test   (Lesson Plan/Activity)
Determine the best structure for a sturdy car. Motors do not have to be attached, but the car must roll with wheels and skid plates. To test the car design drop the car from a height of 4in to check if it survives.

Ages: 7-11