Search Results for ages 18-99


Snake Robot   (Lesson Plan/Activity)
In this project I wanted to construct a remote controlled robot which moves much like a real snake. The snake robot consists of four links and three joints, being the motor axels. Each link is equiped with a set of free rolling wheels. The serpentine motion of a real snake is only possible due to an...

Ages: 12-99
 

Crane   (Lesson Plan/Activity)
In this activity, design and construct an RCX or NXT crane controlled by motors and a touch sensor remote control.
See "Crane" PDF for detailed instructions.

Ages: 11-18
 

Dancing Robot   (Lesson Plan/Activity)
In this activity, design, construct and program an RCX or NXT dancing
robot that has at least two moving parts and at most two motors. Set your
robot's dance to music.

Ages: 8-18
 

Fan-Tastic - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX fan with 2 touch sensors
and program it to run at variable speeds and have a stop/start function.
See the "Fan-Tastic" PDF for Detailed Instructions

Ages: 11-18
 

Fan-Tastic - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT fan with 2 touch sensors
and program it to run at variable speeds and have a stop/start function.
See the "Fantastic - NXT" PDF for detailed Instructions

Ages: 11-18
 

Sound Display - NXT   (Lesson Plan/Activity)
Collect and display sound data from the NXT sound sensor in real time on the LCD display of the NXT. Also include the ability to pause the data collection by bumping a button to view a particular screen of data until another button is bumped.

Ages: 15-18
 

Zombie Attack - RCX   (Lesson Plan/Activity)
In this activity, a group of students each build an RCX robot. Each RCX is assigned a number. It will then have to tag the other RCXs with the number by using mail. 5 tags and the RCX takes on that RCX’s number. The winner is the RCX that has given its number to the most other RCXs at the end...

Ages: 15-18
 

Text Messenger - NXT   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 15-18
 

Smart House   (Lesson Plan/Activity)
In this activity, design and construct an NXT house which utilizes sensors. For example, have the house greet oncoming cars by turning the house lights on.

Ages: 8-18
 

Rotation Sensor Challenge   (Lesson Plan/Activity)
Construct a rotation sensor with the highest degree of accuracy and repeatability.

Ages: 15-18
 
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