Search Results for ages 5-8

Lego Zoo   (Lesson Plan/Activity)
In this activity, the students first choose an animal that they want to create and think about the types of motion that the animal does. Then, they approximte the animal's motion using gears and motors. This is a good way to use gears and motors in a situation other than a car. At the end, present y...

Ages: 6-12

Build a Wire Maze   (Lesson Plan/Activity)
To learn about application of electrical engineering, this lesson requires the students to build a game similar to Operation. An open circuit is created. One end is a wire maze made of a bare wire. The other end is a loop of bare wire attached to a popsicle stick. The object is to guide the loop...

Ages: 7-12

Ramp Roller   (Lesson Plan/Activity)
This activity is an introduction to building with the NXT or RCX. Have the kids build a vehicle without motors that will roll down a ramp. The objective is to have the car roll as far s possible. Make sure to introduce concepts such as gravity, friction, and sturdy building with the legos.

Ages: 7-12

Filter dirty water and then measure the turbidity of the water. We gave the students the decision to choose two of three of the following materials to put inside a cup with a hole in the bottom: cotton balls, gravel, and coffee filters. They used two of these materials and built a filter around the ...

Ages: 7-12

Pumpkin Passenger   (Lesson Plan/Activity)
This is a great introductory activity to mechanical engineering. Simple machine kits were used to create sturdy carts, which would transport a pumpkin (orange marble) and its passenger (lego figurine) down a ramp.

Ages: 8-11

Scavenger Hunt   (Lesson Plan/Activity)
In this activity, use an NXT and a light sensor to collect data about the light conditions of the room. Can you find light sensor readings in the range of 0-30? 60-90? 90-100? Draw conclusions and make generalizations about light intensity in the room.
See "Scavenger Hunt" PDF for Detailed Di...

Ages: 8-13

Morse Code - NXT   (Lesson Plan/Activity)
In this activity, use an NXT car equipped with a light sensor to determine the hidden Morse Code message (under a table or in another room). The message will be determined using light sensor collected data on a pass over of the message.
See "Morse Code" PDF for detailed Instructions

Ages: 8-13

Find The Hidden Letter   (Lesson Plan/Activity)
In this activity, use an NXT car equipped with a light sensor to determine the hidden letter message (under a table or in another room). The letter will be determined using light sensor collected data on 3 passes over of the letter
See "Find The Hidden Letter" PDF for Detailed Instructions

Ages: 8-13

Bulldozer - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX sturdy car and program it to be controlled by touch sensors that can push â€œdirtâ€
See "Bulldozer-RCX" PDF for detailed instructions.

Ages: 8-13

The Drop Test   (Lesson Plan/Activity)
Determine the best structure for a sturdy car. Motors do not have to be attached, but the car must roll with wheels and skid plates. To test the car design drop the car from a height of 4in to check if it survives.

Ages: 7-11