Search Results for ages 6-8

In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

In this activity, design and construct an NXT car or snail which is capable of traveling extremely slowly. The cars compete in a snail race with the last car to cross the finish line crowned as the winner.

In this activity, design and construct an NXT house which utilizes sensors. For example, have the house greet oncoming cars by turning the house lights on.

Is it possible for humans to survive on Mars? Help mankind take a giant step in this information gathering process by constructing a rover that has a wide array of remote sensing capabilities and sending it to the red planet to collect data.

Students will determine the best structure for a sturdy car. Students do not have to attach motors, but the car must roll with wheels and skid plates. Each student pair will test their designs by the drop test. This involves dropping their car from a height of 4in.

Students will explore gears and gear ratios. Students will learn how to use gears properly, efficiently and effectively.

Students will build and program a LEGO car to travel across a table. In doing so, they will explore the WeDo programming language. They will learn how to program with motor speeds, wait statements and loops.