Search Results for ages 7-11


Light at the Beginning of the Tunnel   (Lesson Plan/Activity)
In this activity, design and construct an RCX or NXT car and program it to enter
a tunnel, then reverse back out when it encounters a darker light reading.
See the Activity PDF's for detailed instructions.

Ages: 8-13
 

Clap On - NXT   (Lesson Plan/Activity)
Using a sound sensor and an NXT car, design a robot that moves forward when a person claps somewhat softly, and stops when a person claps loudly.

Ages: 11-14
 

Voting Booth - NXT   (Lesson Plan/Activity)
In this activity, set up an NXT “voting booth” to gather data using touch sensors. The presses will be recorded and plotted into a graph.

Ages: 8-13
 

Voting Booth - RCX   (Lesson Plan/Activity)
In this activity, set up an RCX “voting booth” to gather data using touch sensors. The presses will be recorded and plotted into a graph.

Ages: 8-13
 

Tractor Pull - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX tractor that is capable of pulling a heavy load across a floor. (NOTE: Gears will be needed.)

Ages: 8-13
 

Tomb Raider - NXT   (Lesson Plan/Activity)
In this activity, use an NXT and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

Ages: 8-13
 

Tomb Raider - RCX   (Lesson Plan/Activity)
In this activity, use an RCX and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

Ages: 8-13
 

Things That Go Bump - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Things That Go Bump - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Strongest Shape   (Lesson Plan/Activity)
In this activity, investigate different shapes in order to determine which shape is the strongest. Design and construct a number of roofs to be placed on a previously built house. Then test the structures by pushing on the top of the roofs.

Ages: 5-10
 
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