Search Results for ages 7-11

In this activity, design and construct an RCX or NXT car and program it to enter
a tunnel, then reverse back out when it encounters a darker light reading.
See the Activity PDF's for detailed instructions.
a tunnel, then reverse back out when it encounters a darker light reading.
See the Activity PDF's for detailed instructions.

Using a sound sensor and an NXT car, design a robot that moves forward when a person claps somewhat softly, and stops when a person claps loudly.

In this activity, set up an NXT “voting booth†to gather data using touch sensors. The presses will be recorded and plotted into a graph.

In this activity, set up an RCX “voting booth†to gather data using touch sensors. The presses will be recorded and plotted into a graph.

In this activity, design and construct an RCX tractor that is capable of pulling a heavy load across a floor. (NOTE: Gears will be needed.)

In this activity, use an NXT and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

In this activity, use an RCX and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

In this activity, investigate different shapes in order to determine which shape is the strongest. Design and construct a number of roofs to be placed on a previously built house. Then test the structures by pushing on the top of the roofs.