1. RCX constructopedia

    RCX constructopedia

    The RCX constructopedia (PDF, 55Mb) includes an extensive set of instructions designed to introduce beginners and advanced builders alike to new concepts in building with the RCX. 418 pages! Contents include: Stationary builds Sturdy structures Bracing Change axis Moving parts Motors Gears Pulleys Special gears Cam Differential Worm gear Gear rack...

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  2. Platform 9 3/4

    Platform 9 3/4

    Design and construct a car and learn to program the car to travel a specified distance using multiple methods (time, touch and light). Get your car’s passenger from home to the train station. Going too far or not far enough leaves your passenger in the ghost world.   Resources Platform...

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  3. Smart house

    Smart house

    Design and construct a house which utilizes the sensors. For example, have the house greet incoming cars by turning the house lights on.  Resources Smart House lesson plan – NXT-G + ROBOLAB (PDF)

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  4. Bulldozer

    Bulldozer

    Design and construct a sturdy car that can push dirt, and program it to be controlled by touch sensors.      Tip 1 : How can the touch sensor be used to trigger the bulldozer to generate more torque? Resources Bulldozer Lesson Plan – NXT + NXT-G/ROBOLAB (PDF) Bulldozer Lesson...

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  5. Dancing robot

    Dancing robot

    Design, construct and program a dancing robot that has at least two moving parts and at most two motors. Set your robot’s dance to music. Resources Dancing Robot lesson plan – ROBOLAB + NXT-G (PDF)  

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  6. Find the hidden letter

    Find the hidden letter

    In this activity, use a robot equipped with a light sensor to determine the hidden letter message (under a table or in another room). The letter will be determined using light sensor collected data on 3 passes over of the letter.      Resources Find the Hidden Letter lesson plan...

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  7. The stubborn car

    The stubborn car

    Think of a way to design and construct the stubborn car: a car that will always return to its original place no matter how far it is rolled away from its starting point. Tip: How can you track the rotary motion of the car’s wheels? This challenge provides a great...

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  8. Tomb raider

    Tomb raider

    The idea of this challenge is to have students set up several light sensors to log data over time. After the setup is complete, run the programs, turn off the lights in the room, and have the students leave. Walk around the room near the different sensors with a flashlight....

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  9. Zombie attack

    Zombie attack

    In this activity, a group of students each build a robot. Each robot is assigned a number. It will then have to tag other robots with the number by using mail. Five tags and the robot takes on that robot’s number. The winner is the robot that has given its...

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