1. Going the distance

    Going the distance

    Design, construct and program a car to run for varying lengths of time. The distances that the car travels should be recorded and plotted on a graph to determine how long the car will need to travel in order to make it stop as close as possible to...

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  2. Platform 9 3/4

    Platform 9 3/4

    Design and construct a car and learn to program the car to travel a specified distance using multiple methods (time, touch and light). Get your car’s passenger from home to the train station. Going too far or not far enough leaves your passenger in the ghost world.  ...

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